Thanksgiving Bump Games Freebie
I love this time of year when one holiday flows into the next. It's hard to believe that November is here and that soon we'll be celebrating Thanksgiving! I know it can be a pain to redecorate for another holiday and/or to change out some of your seasonal math and reading centers - but I hope to make that just a bit easier for you.
Due to the popularity of last month's Free Halloween ELA Games, I have decided to make a Thanksgiving-themed version. If your kiddos learned how to play the version last month, placing this one in your centers should be a breeze. And, even if they didn't, I can assure you that these games are quick, easy, and fun to use in your reading centers!
Thanksgiving Bump Games: Context Clues and Idioms
Materials needed:
Click here to download our Free Thanksgiving Bump Games from Teachers Pay Teachers.
20 counters (10 in one color and 10 in a different color)
2 dice
Envelope or folder for storing the games
Setting up:
All you have to do is print the game pages and grab the materials! It's that easy!
Playing the game:
Object of the game: To be the first person to have all of his/her counters on the game board.
Number of players: 2
1. Each player takes 10 counters of the same color (i.e. one player gets 10 orange counters and one player gets 10 green counters).
2. Each player rolls a dice. Whoever has the highest roll goes first.
3. The first player rolls both dice. The player adds the numbers of both dice together (i.e. if the player rolled a 6 and a 4, the sum of both dice is 10), and finds that number in the chart. The player reads the sentence beside that number, determines the definition of the underlined word (context clues) or phrase (idioms), and covers the space below with the corresponding answer with one of his/her counters.
If the space with the corresponding answer has already been covered by the other player, the player can bump the other player’s counter off of the space and replace it with his/her own counter.
If the space with the corresponding answer has already been covered by his/her own counter, the player can place a second counter on top of it. When two of a player’s counters are on top of the same space, that player’s counters can no longer get bumped off by the other player. They are locked in.
If the space with the corresponding answer has already been locked in by either player, the player cannot do anything. He/she must wait for the next turn.
4. Play continues with each player taking turns until one player has placed all of his/her counters onto the game board. That player is the winner!
Did your students enjoy playing this game? We'd LOVE it if you'd share one of these images on social!